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Editorutility

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  • Unanswered Questions
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sekmani52 commented

EditorUtility on Android

Jan 18, '22 editorutility

3 Replies

0 Votes

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bonfacemuriithitszela published

Missing Method Exception when trying to access EditorJsonUtility class methods

Apr 15, '21 c#·editor·json·missingmethodexception·editorutility

3 Replies

2 Votes

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brinis2023 published

EditorUtility.OpenFilePanel() Multiple Extensions

Dec 5, '19 editor·editorutility

4 Replies

2 Votes

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lanyelinxiang answered

EditorUtility.OpenFilePanel, select multiple files?

Jun 19, '19 editor·files·open·editorutility

2 Replies

0 Votes

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KevRev commented

How to (in code) save a gameobject that already exists in my scene as a prefab? (c#) Closed

Apr 21, '19 c#·prefab·prefabs·prefabutility·editorutility

0 Replies

0 Votes

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JanoschABR commented

EditorUtility.GetMiniThumbnail

Nov 1, '18 editorutility

3 Replies

1 Votes

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TreyH edited

Objects created in EditorWindow do not persist after reloading project

Oct 3, '18 scene·editorwindow·editorutility

1 Reply

2 Votes

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gkngkc commented

OpenFilePanel alternative

Jan 3, '18 json·parsing·editorutility

1 Reply

0 Votes

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CosgunHalil asked

Unity 2017.3 Editor Crash when use EditorUtility.OpenFolderPanel

Dec 25, '17 in Help Room

0 Replies

0 Votes

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Nanadia asked

How to open file csv in localdisk at runtime scene as data resources?

Aug 25, '17 file·open·parse·csv·editorutility

0 Replies

0 Votes

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AlexRoseGames commented

How do I alphabetise the hierarchy after Scene Manager was implemented?

Feb 17, '17 hierarchy·editorutility

1 Reply

0 Votes

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Aziz1989 commented

How to brows local folders and get images from it and display them in a unity application?

Jul 1, '15 c#·unity 5·ngui·editorutility

1 Reply

0 Votes

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niki9000 published

How to use the OpenFilePanel

Jun 11, '15 import·file·png·editorutility

0 Replies

0 Votes

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Seneral commented

Block a function over several frames

May 12, '15 coroutine·function call·blocking·editorutility

1 Reply

0 Votes

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gdennis published

forcing unload a file after error

Dec 16, '14 json·parsing·editorutility

0 Replies

0 Votes

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Steven-1 converted comment to answer

How to use the ProgressBar (in an Editor script)?

Jan 24, '14 editor·editorutility·progressbar

1 Reply

0 Votes

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IgorAherne edited

Inherited class not saving to List in PlayMode

Aug 14, '13 serialization·editorutility

1 Reply

0 Votes

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whydoidoit edited

use of EditorUtility.CompileCSharp

May 13, '13 editor·editorutility

1 Reply

0 Votes

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ncarota commented

The Script Equivilent of dragging a hierarchy of meshes over a preexisting prefab?

Nov 19, '12 editor·prefab·editorutility

0 Replies

0 Votes

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Kryptos commented

EditorUtility.SetDirty error?

Nov 5, '12 error·editorutility

1 Reply

0 Votes

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cod rolled back

What's wrong with this script?

Jul 25, '12 javascript·terrain·array·texture2d·editorutility

4 Replies

0 Votes

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Bunny83 commented

.pngs exported from game are blank.

Nov 6, '11 file-io·encode·editorutility

0 Replies

0 Votes

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Adam 10 commented

Prefabs loose connection to scene object

Nov 1, '11 prefab·editorutility

1 Reply

0 Votes

Related Topics

editor files open prefab c# json asset parsing file serialization preprocessor png macro editorwindow progressbar folder unity 5 save build-error ngui preview save-to-file building mesh path


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