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Question by CosgunHalil · Dec 25, 2017 at 08:29 AM · crasheditorscripteditorutility

Unity 2017.3 Editor Crash when use EditorUtility.OpenFolderPanel

When I use EditorUtiliy.OpenFolderPanel method for getting directory path on operating system(macOSX in Unity 2017.3, the editor is crashed always. When I use the same method in Unity 2017.2 or older versions of Unity, the editor is not crashed.

How can I solve this problem? Please help me.

Thanks for your time.

 private void SetRootDirectory()
 {
     string path = Application.dataPath + "/Resources/root.txt";
     string rootPath = EditorUtility.OpenFolderPanel("Select Location", Application.dataPath, ""); //editor is crashing because of this line
 
     using (FileStream fs = new FileStream(path, FileMode.Create))
     {
         using (StreamWriter writer = new StreamWriter(fs))
         {
             writer.Write(rootPath);
         }
 
     }
 
     AssetDatabase.Refresh();
 }
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