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Question by gdennis · Dec 27, 2014 at 04:39 PM · jsonparsingeditorutility

OpenFilePanel alternative

Hello, I am in need of opening a file from the explorer in my Unity project.

The code I use now is the following:

 string newFilePath = EditorUtility.OpenFilePanel("Select JSON file", Application.streamingAssetsPath, "json");
                 
 //Debug.Log ("Game is loaded with this level: " + newFilePath);
 if (newFilePath.Length != 0) {
     JSONLines = "";
     filePath = newFilePath;
     StreamReader reader = new StreamReader(filePath);
     while ((line = reader.ReadLine()) != null)
     {
             JSONLines += line;
     }


This obviously does not translate to a standalone build because it is EditorUtility.

Is there a way to make this happen in a standalone build (let the user select a JSON file and return the content as a string)?

PS: I have looked at the UniFileBrowser offered by user Eric but if it is not too much of a hassle I would rather have it non-paying.

PS2: I took a look at this http://wiki.unity3d.com/index.php?title=ImprovedFileBrowser but I am completely lost in how to get this working (if it even can do what I want).

Thanks a lot for the help in advance, Dennis

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avatar image nathanthesnooper · Sep 10, 2016 at 09:57 PM 0
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We seriously need an answer to this... Is there no way? I've been searching for hours

avatar image doublemax nathanthesnooper · Sep 10, 2016 at 11:04 PM 0
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This one from the assert store doesn't look very nice, but it works: https://www.assetstore.unity3d.com/en/#!/content/18308

The ImprovedFileBrowser from the link above needs some work. Displaying the files works, but you can't select any file.

avatar image Eric5h5 nathanthesnooper · Sep 10, 2016 at 11:41 PM 0
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The options are: buy a paid asset with support, create your own, or try to make do with free stuff. There isn't any built-in run-time equivalent of OpenFilePanel.

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Answer by gkngkc · Jan 11, 2017 at 09:00 AM

I wrote similar thing for one of my projects.

https://github.com/gkngkc/UnityStandaloneFileBrowser

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avatar image dmts17 · Jan 03, 2018 at 12:00 AM 0
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You're a life savior @gkngkc !!!! This was exactly what i was trying to find for weeks! Really amazing

avatar image fafase · Jan 03, 2018 at 11:36 AM 0
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It works fine when building in Editor but using Cloud build, it will fail to find the Drawing.dll.

avatar image gkngkc fafase · Jan 03, 2018 at 11:46 AM 0
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Hmm, i used it in a cloud build project and worked fine for me. Not sure what causing this. Usually Drawing.dll error caused by API Compatibility Level selection.

avatar image fafase gkngkc · Jan 03, 2018 at 01:01 PM 0
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I posted else where and someone had a similar issue, not related to your plugin but to missing Drawing.dll in cloud build. Not sure then as you seem to have it running.

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