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Question by geronika2004 · May 26, 2012 at 03:39 PM · editorutility

EditorUtility.GetMiniThumbnail

Dear All,

How does GetMiniThumbnail method works?

 Texture  t2d=EditorUtility.GetMiniThumbnail(Resources.Load("Prefabs/apple")) as Texture;
 
 GUI.DrawTexture(new Rect(300,120,100,100),t2d,ScaleMode.ScaleToFit);

I need it to put screenshot of my gameobject in the inventory, also if it works it will become possible to put animated object as sprite to the inventory list.

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Answer by geronika2004 · May 29, 2012 at 09:12 AM

So nobody knows that ?

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avatar image Demerit · Dec 11, 2012 at 11:23 AM 0
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Nobody knows... I need to know this too.

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Answer by seaman · Aug 02, 2013 at 07:54 AM

AssetPreview.GetMiniThumbnail

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Answer by JanoschABR · Nov 01, 2018 at 07:54 PM

@geronika2004 I know this is really late.. becaus you posted this 2012 and its almost 2019.. so it probably wont help, but i had the same problem and found out that

your texture = AssetPreview.GetMiniThumbnail(your object);

worked for me.. you just need to use the editor and (obviously) the engine:

using UnityEngine; using UntiyEditor;

  • Janosch A. B. Rößler aka. JABR

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avatar image JanoschABR · Nov 01, 2018 at 07:55 PM 0
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i dont know why it showed up as normal letters ins$$anonymous$$d of code, but i think you get the point

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