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All Questions

  • Unanswered Questions
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barisdincer asked

Gamepad and keyboard act differently in multiplayer game using Input System

May 26, '22 networking·input·keyboard·client·gamepad

0 Replies

0 Votes

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theotherjester published

ScreenToWorldPoint & Mirror strangeness

Apr 19, '22 in Help Room

0 Replies

0 Votes

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Lozida asked

Receiving UDP data in Unity?

Mar 23, '22 c#·unityeditor·server·client·udp

0 Replies

0 Votes

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armandas2005 edited

Problem with instantiating and declaring objects in Netcode on client

Feb 17, '22 in Help Room

0 Replies

0 Votes

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armandas2005 edited

unity netcode object doesnt get declared on client when instantiated

Feb 16, '22 networking·client·host

0 Replies

0 Votes

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armandas2005 asked

Raycast doesnt work for client in netcode

Jan 16, '22 in Help Room

0 Replies

0 Votes

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MilitaryG answered

mirror how to send data to specific client?

Nov 19, '21 in Help Room

1 Reply

0 Votes

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adm141413 published

How to make the UDP client file compatible to work in Hololens2?,How can I make this client file compitable to recieve data on Hololens2?

Sep 28, '21 in Help Room

0 Replies

0 Votes

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Bunny83 answered

set otherplayer as master client when master client leaves room photon

Aug 19, '21 multiplayer·photon·client·master

1 Reply

1 Votes

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NamkyunKim asked

MLAPI Client Character Spawning Problem

Aug 2, '21 in Help Room

0 Replies

0 Votes

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CoreDLL commented

How [Command] and [ClientRpc] are made in that way that when you call them they notify the network to send the parameters but the code inside doesn't get executed.

Mar 14, '21 networking·script.·hierarchy·client·commands

1 Reply

0 Votes

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Tanoshimi2000 commented

NETWORKING: Start as Host if no Host; Otherwise Start as Client

Feb 22, '21 networking·client·host

0 Replies

0 Votes

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MUG806 commented

Stop host without kick clients

Feb 21, '21 multiplayer·server·client·host·hosting

1 Reply

0 Votes

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TomatJuice asked

How to Sync a sprite change to other clients?

Jan 24, '21 2d·networking·sprite·network·client

0 Replies

0 Votes

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Wesley21spelde asked

shooting gun ammo counter not working in export (Photon)

Jan 24, '21 in Help Room

0 Replies

0 Votes

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Yairk10 asked

how to get text object to the server with A specific text?(with mirror)

Jan 23, '21 text·spawn·client·mirror·same

0 Replies

0 Votes

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aakashg04 published

How do I get authority over another player in Mirror?

Dec 21, '20 in Help Room

0 Replies

0 Votes

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JaimeBGarcia asked

Successfully connected to Multicast UDP?

Dec 10, '20 in Help Room

0 Replies

0 Votes

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koptehe answered

On Click Event works only on Master Client. PUN 2

Nov 23, '20 in Help Room

1 Reply

0 Votes

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daischbecki asked

Whats the difference between NetworkManager.StopClient() and NetworkClient.Shutdown()

Sep 28, '20 c#·network·client·stop·difference

0 Replies

0 Votes

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sandyakayika5730 answered

Error: The requested address is not valid in its context.

Sep 27, '20 server·client·sockets·udp·tcp

1 Reply

0 Votes

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AIRyndon commented

[UNet] How to make a client-side camera ?

Aug 25, '20 in Help Room

5 Replies

2 Votes

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heatnikki edited

How to secure (encrypt) tcp client server connection?

Jul 31, '20 server·client·client-server·tcp·ssl

1 Reply

1 Votes

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Capgar asked

Object Pool on Server not spawning on new Clients (Mirror)

Jul 25, '20 networking·multiplayer·server·client·pooling

0 Replies

1 Votes

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RarePika asked

Material Data over Network (Multiplayer)

Jul 8, '20 networking·multiplayer·material·client·synchronization

0 Replies

0 Votes

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RarePika answered

Forces only working for host [Multiplayer]

Jul 8, '20 physics·multiplayer·server·force·client

2 Replies

0 Votes

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Bryan-Legend commented

ServerDisconnected due to error: Timeout

Jun 19, '20 in Help Room

1 Reply

2 Votes

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syes0923momo asked

couldn't see either client and host player in each's camera,

May 22, '20 networking·client·mirror·host·dissapear

0 Replies

0 Votes

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Bananik_007 asked

What is the diffirence between [Client] and No attribute

May 8, '20 client

0 Replies

0 Votes

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krakoui edited

Syncronization issues between server and client, using the OnStartServer() function,

Apr 22, '20 network·server·client

0 Replies

0 Votes

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