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Question by JaimeBGarcia · Dec 10, 2020 at 11:06 AM · serverclientudp

Successfully connected to Multicast UDP?

I have this code in the Client, but I don't know if I am well connected or joined to the multicast group. I have this Client code:

 public void UDPConnect()
 {
    socket = new UdpClient(25504);
    try
    {
        endPoint = new IPEndPoint(IPAddress.Parse(ip), 2600);     
        socket.JoinMulticastGroup(IPAddress.Parse(multicastIP));
        socket.Connect(endPoint);
    
        byte[] sendBytes = Encoding.ASCII.GetBytes("Hello, from the client");
        socket.Send(sendBytes, sendBytes.Length);
  
        ConnectToServer();
    }
    catch (Exception e)
    {
        print("Exception thrown " + e.Message);
    }
 }
  
 public void ConnectToServer()
 {
    socket.BeginReceive(ReceiveCallback, null);
 }
  
 public void ReceiveCallback(IAsyncResult _result)
 {
    try
    {
        byte[] _data = socket.EndReceive(_result, ref endPoint);
        socket.BeginReceive(ReceiveCallback, null);
  
        if (_data.Length < 4)
        {
            Instance.Disconnect();
            return;
        }    
        HandleData(_data);
    }
    catch
    {
        Disconnect();
    }
 }

And this is my Server sending code, too simple. I just want to test if I can send to the Client and receive from the Client. As you can see, I have put the multicast IP that I use (231.1.1.10) in the Send method. When I send a message from the Client, this Server answers by sending the same message to the Client. My Client, in Unity, detects this message. It means that the multicast connection is successful?

 //sending msg
  
 server.send(msg,info.port,'231.1.1.10',function(error){
 if(error){
 client.close();
 }else{
 console.log('Data sent !!!');
 }
  
 });
 });    
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