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Question by adm141413 · Sep 28, 2021 at 04:07 AM · client

How to make the UDP client file compatible to work in Hololens2?,How can I make this client file compitable to recieve data on Hololens2?

This is the code I am using for the Client.

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;

     using System;
     using System.Text;
     using System.Net;
     using System.Net.Sockets;
     using System.Threading;

     public class UDPReceiver : MonoBehaviour
     {
         Thread receiveThread;
         UdpClient client;
         public int port; // define > init
         public GameObject headset;
         public GameObject brain;
         public GameObject tool;
         private Dictionary<string, string> updates;
         private Dictionary<string, GameObject> objects;

         private void init()
         {
             updates = new Dictionary<string, string>();
             objects = new Dictionary<string, GameObject>();
             objects.Add("headset", headset);
             objects.Add("brain", brain);
             objects.Add("tool", tool);
             port = 8051;
             print("Sending to 127.0.0.1 : " + port);
             print("Test-Sending to this Port: nc -u 127.0.0.1  " + port + "");
             receiveThread = new Thread(
                 new ThreadStart(ReceiveData));
             receiveThread.IsBackground = true;
             receiveThread.Start();
         }

         private void ReceiveData()
         {
             client = new UdpClient(port);
             while (true)
             {
                 try
                 {
                     // Bytes empfangen.
                     IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, 0);
                     byte[] data = client.Receive(ref anyIP);
                     string text = Encoding.UTF8.GetString(data);
                     print(">> " + text);
                     // decoding
                     if (text.Length == 0)
                     {
                         continue;
                     }
                     text = text.Substring(0, text.Length - 1);
                     foreach (string objstr in text.Split('#'))
                     {
                         string name = objstr.Split(':')[0];
                         // var pos = objstr.Split(':')[1].Split(',');
                         // Vector3 position = new Vector3(float.Parse(pos[0]), float.Parse(pos[1]), float.Parse(pos[2]));
                         // var rot = objstr.Split(':')[2].Split(',');
                         // Quaternion rotation = new Quaternion(float.Parse(rot[0]), float.Parse(rot[1]), float.Parse(rot[2]), float.Parse(rot[3]));
                         updates[name] = objstr;
                     }
                 }
                 catch (Exception err)
                 {
                     print(err.ToString());
                 }
             }
         }

         void Start()
         {
             init();
         }

         // Update is called once per frame
         void Update()
         {
             foreach (string name in objects.Keys)
             {
                 if (updates.ContainsKey(name))
                 {
                     string objstr = updates[name];
                     var pos = objstr.Split(':')[1].Split(',');
                     Vector3 position = new Vector3(float.Parse(pos[0]), float.Parse(pos[1]), float.Parse(pos[2]));
                     var rot = objstr.Split(':')[2].Split(',');
                     Quaternion rotation = new Quaternion(float.Parse(rot[0]), float.Parse(rot[1]), float.Parse(rot[2]), float.Parse(rot[3]));
                     GameObject trackedObject = objects[name];
                     trackedObject.transform.position = position;
                     trackedObject.transform.rotation = rotation;
                 }

             }
         }

         void OnApplicationQuit()
         {
             receiveThread.Abort();
         }
     }

,I want this file to work on Hololens2 as all I was able to find was, to use Datagram.socket for it HOW and Where is the question as I am a newbie in UWP.

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