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Question by koptehe · Nov 19, 2020 at 10:19 AM · networkphotonclientpun

On Click Event works only on Master Client. PUN 2

Hello! I am using Photon (PUN 2) recently. And I have the next question

I have a button, but when I click on it from a non-master client, nothing happens. The button works, I'm sure. Here is my code:

 [SerializeField] private GameObject photonUserPrefab = default;
 [SerializeField] private GameObject button = default;
 [SerializeField] private GameObject cube = default;
 ...
 private void Start()
     {
         if (PhotonNetwork.PrefabPool is DefaultPool pool)
         {
             if (photonUserPrefab != null) pool.ResourceCache.Add(photonUserPrefab.name, photonUserPrefab);
 
             if (button != null) pool.ResourceCache.Add(button.name, button);
 
             if (cube != null) pool.ResourceCache.Add(cube.name, cube);
         }
     }
 ...
 private void CreateInteractableObjects()
     {
         var bb = PhotonNetwork.Instantiate(button.name, button.transform.position, button.transform.rotation);
         bb.GetComponentInChildren<Interactable>().OnClick.AddListener(OnClick);
     }
 
     private void OnClick()
     {
         var cube_ = PhotonNetwork.Instantiate(cube.name, cube.transform.position, cube.transform.rotation);
     }


Please, help me! It I really need to understand what the matter is. alt text

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Answer by koptehe · Nov 23, 2020 at 12:35 PM

I resolved this issue. It's all about the RPC Target. I used All instead of All Buffered. The difference is that some RPCs are only done with connected users, and some can be done with new arrivals.

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