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Projection-matrix

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All Questions

  • Unanswered Questions
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andrew-lukasik edited

How do I reproduce the MVP matrix?

May 26, '22 transform·projection-matrix

3 Replies

5 Votes

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salatgurke92 answered

Camera.CalculateObliqueMatrix and Stereoscopic rendering (VR)

Apr 4, '22 in Help Room

1 Reply

0 Votes

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Sylv1THB commented

Calculate the camera projection matrix

Mar 29, '22 projection-matrix

0 Replies

0 Votes

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Alturis2 commented

ViewportToWorldPoint / ScreenToWorldPoint not working with custom projection matrix

Mar 4, '22 in Help Room

0 Replies

0 Votes

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abbsimoga edited

Custom camera projection matrix of orthographic camera

Sep 20, '21 reflection·orthographic camera·pixelated·projection-matrix

1 Reply

0 Votes

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sabint edited

How to calculate corners of near clip rect from Projection Matrix?

Aug 28, '21 math·projection-matrix

0 Replies

1 Votes

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JustJunuh answered

[ShaderGraph] Help with transforming a World Space Vector3 to a Screen Space Vector2

Jun 20, '21 in Help Room

1 Reply

0 Votes

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LionWare asked

Image Stitching without external libraries

Apr 21, '21 scripting problem·texture2d·image·opencv·projection-matrix

0 Replies

0 Votes

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BastianUrbach commented

How to Cast Shadows AFTER Vertex Shader/ Updated Geometry?

Feb 9, '21 camera·shaders·shadows·projection·projection-matrix

1 Reply

0 Votes

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seanthegreat3000 edited

Missing shadows when using a custom oblique projection matrix

Jun 15, '20 in Help Room

0 Replies

0 Votes

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daviddessens edited

Inverse projection vertex shader

Apr 30, '20 math·geometry·projection·projection-matrix·transformation

0 Replies

0 Votes

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Matthew_Ostil edited

ScreenToWorld raycasting with panini projection

Feb 14, '20 raycasting·projection-matrix

0 Replies

0 Votes

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Andrewleek published

Post Processing with oblique frustum

Feb 2, '20 in Help Room

3 Replies

0 Votes

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dorislee1112 edited

How to get points on screen of objects when using Fisheye camera?

Nov 7, '19 camera·shader·coordinates·projection·projection-matrix

0 Replies

0 Votes

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hknylt answered

Does the projection matrix calculation affect the shader?

Jul 6, '19 camera·rendering·shaders·portal·projection-matrix

1 Reply

0 Votes

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diamondagetechnology published

How to modify the unity camera so that it renders like a GoPro camera

Apr 11, '19 camera viewport·projection-matrix·lens

1 Reply

0 Votes

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Skaltum answered

How to set ortho projection / model view matrix without a camera?

Mar 13, '19 matrix·orthographic camera·projection-matrix

2 Replies

0 Votes

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Clemens-Scharfen edited

Camera.SetStereoProjectionMatrix not working as expected

Feb 21, '19 camera·vr·stereoscopic·projection-matrix

1 Reply

0 Votes

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marlenebrbr asked

Scale Vertices propotional to Camera Frustum

May 11, '18 camera·mesh·view·frustum·projection-matrix

0 Replies

0 Votes

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hexagonius commented

Setting the camera projection matrix does nothing

Mar 31, '18 camera·rendering·matrix·matrix4x4·projection-matrix

0 Replies

0 Votes

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Bunny83 commented

projection matrix in unity

Mar 21, '18 projection-matrix

1 Reply

2 Votes

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laura_ferran answered

ARKit plugin camera modifications

Feb 15, '18 in Help Room

2 Replies

0 Votes

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joel_cambrian commented

WorldToViewportPoint and ViewportToWorldPoint math

Feb 3, '18 camera viewport·worldtoscreenpoint·projection-matrix·viewporttoworldpoint

2 Replies

0 Votes

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ludzeller answered

Camera Calibration or Projection Mapping

Jan 9, '18 c#·camera·projection-matrix

1 Reply

0 Votes

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Bunny83 answered

GL LoadProjectionMatrix and GL modelview does not change anything

Jan 4, '18 projection-matrix

1 Reply

0 Votes

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coling1 asked

How do I create a reflection render texture and assign it to be used as part of a shader?

Aug 7, '17 shaders·render texture·projection-matrix·reflective

0 Replies

0 Votes

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HamFar commented

With a perspective camera: Distance independent size gameobject

Aug 7, '17 camera·scale·size·fov·projection-matrix

5 Replies

6 Votes

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Birkeman asked

How to render perspective corrected surface direction?

Jul 7, '17 in Help Room

0 Replies

0 Votes

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Luckymouse edited

How can I extract the FOV information from the projection matrix?

Sep 25, '16 fov·projection-matrix

1 Reply

1 Votes

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_eternal commented

fluent animation from orthographic to perspective projection

Jul 18, '16 animation·camera·orthographic·perspective·projection-matrix

2 Replies

2 Votes

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Related Topics

camera shader projection matrix4x4 shaders fov matrix viewport view rendering frustum camera viewport math c# perspective transformation worldtoscreenpoint zoom skybox orthographic camera stereoscopic custom pixelated lens orthographic


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