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Question by
coling1 · Aug 07, 2017 at 02:53 PM ·
shadersrender textureprojection-matrixreflective
How do I create a reflection render texture and assign it to be used as part of a shader?
I know the built-in water shaders have scripts that set up reflection, but I need to know how to automatically create a render texture for reflection and apply it to my own shader (specifically a Shader Forge shader). How would I get the reflection texture and assign it to my shader's reflection texture property?
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