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Setting the camera projection matrix does nothing
I want to make some off axis rendering and used this script here:
But after playing around a bit, I can't seem to get it to work. The FOV is changing if I enable it, but the overall perspective stays the same.
Then I tried both examples from here: https://docs.unity3d.com/ScriptReference/Camera-projectionMatrix.html
But they have literally no effect on the camera. I used some random values for the matrix in the first example, nothing. Changing the corner offsets in the second example also does nothing. What am I missing here? It is the correct camera, I'm sure of that.
you're talking about VR, right? have you tried it without? maybe it's just overridden like the transform is.
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