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Question by Rembo4Fight · Mar 28, 2018 at 08:32 PM · soundvolumesource3d sound

Every sound is too quiet

I'm making a 2D game, and I starting to work with sound for the first time.

So I want to make it in 3D sound to fade in and away.

I turn Spatial Blend to 1f in my Audio Source, but every sound is starting to look very very quiet when the volume is set to 1f.

What to do in this situation?

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avatar image Captain_Pineapple · Mar 28, 2018 at 08:57 PM 1
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You should perhaps check out the settings on your sound source and what kind of fading curve you set on it (try different fading curves and so on). Also take a look at the max distance you set for your soundsource.

avatar image Rembo4Fight Captain_Pineapple · Mar 29, 2018 at 11:15 AM 0
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alt text

So here's what it looks like. $$anonymous$$y source volume is set to max Is the distance value is very changing volume sound very much? Because I just notice that the sound can be heard from a bigger distance

screen-shot-2018-03-29-at-141054.png (51.6 kB)
avatar image Captain_Pineapple Rembo4Fight · Mar 31, 2018 at 09:15 PM 0
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What is your average distance between your sound source and your audio listener? In case it is >100 units you should perhaps try a linear dropoff in your audiosource ins$$anonymous$$d of the logarithmic one. But that strongly depends on the type of your application.

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