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Question by ataxk · Aug 22, 2012 at 12:19 PM · soundvolumeproximity

Dull all sounds except one

Hi! I'm looking for a way to decrease volume of all sounds except one in my scene by proximity to an object, while increasing the volume of the exception sound. I tried using the microphone settings, but then I can't hear the sound I'm looking to make louder. Any ideas how this could be achieved? Thanks!

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Answer by Woj_Gabel_FertileSky · Aug 22, 2012 at 01:02 PM

Hi. First find all your sound objects and add them to an array for reference.

quick search: http://answers.unity3d.com/questions/304182/controlling-all-sounds-from-their-volume-point.html

 var sounds : AudioSource[] = FindObjectsOfType(AudioSource) as AudioSource[];

Then find distance from said object to other(I don't know to what, your question was not clear). http://docs.unity3d.com/Documentation/ScriptReference/Vector3.Distance.html

Then, in loop adjust volume of other sounds in the array. Increase volume of chosen sound by lerp distance. Oh, and figure out how to distinguish chosen sound from the others :)

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avatar image ataxk · Aug 22, 2012 at 01:24 PM 0
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Thats perfect, thanks! Looks like the poster below has even gone and written the code!

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Answer by Arshia001 · Aug 22, 2012 at 01:05 PM


foreach (AudioSource s in (AudioSource[])findSceneObjectsOfType(typeof(AudioSource)))
    if (!ReferenceEquals(s, theOneYouDontWantToDull))
        s.volume = 0.1f; //or whatever you want to set it to
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avatar image ataxk · Aug 22, 2012 at 01:24 PM 0
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Thank you for this!

avatar image Arshia001 · Aug 22, 2012 at 02:00 PM 0
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"the poster below" was kinda in a hurry, so I didn't have time to really explain, but it seems that will be no longer needed :D

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