Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Digital-Phantom · Feb 11, 2015 at 02:01 PM · c#soundaudioclipvolumegetmousebutton

Getting weird effects from audio clip

The first problem is when the audio clip plays. I just want it to play when a unit/units are selected. However its playing every time I release the left mouse button?

 using UnityEngine;
 using System.Collections;
 
 public class Unit : MonoBehaviour
 {
     
     public Projector lightRing;
     public AudioClip YesSir;
     public bool selected = false;
 
     void Start()
     {
         lightRing = GetComponentInChildren<Projector>();
     }
 
 
     private void Update()
     {
         if(renderer.isVisible && Input.GetMouseButton(0))
         {
             Vector3 camPos = Camera.main.WorldToScreenPoint(transform.position);
             camPos.y = CameraOperator.InvertMouseY(camPos.y);
             selected = CameraOperator.selection.Contains(camPos);
         }
 
         if(selected)
             lightRing.enabled = true;
         else
             lightRing.enabled = false;
 
     
         if(renderer.isVisible && lightRing.enabled == false && Input.GetMouseButtonUp(0))
         {
             ConfirmCommand();
         }
     
     }
 
     private void ConfirmCommand()
     {
         audio.PlayOneShot(YesSir);
     }
 }
 

The 2nd issue is the more Units I select the quieter the sound clip plays! (one or two units is fine, 3 - 5 its barely audible and 6 or more and you just cant hear anything)

Why is the volume apparently being shared between the number of units?

Any ideas please guys ???

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Digital-Phantom · Feb 11, 2015 at 02:10 PM 0
Share

WTH... can't believe I didn't notice that.

Thanks.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by chariot · Feb 11, 2015 at 02:06 PM

Change lightRing.enabled == false; to lightRing.enabled == true;. U needed to play sound when char are selected, so why you use "false"?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

Forward and Backward 3D sound? 1 Answer

Controlling Master Volume with one slider? 1 Answer

Is OnAudioFilterRead Still the Preferred Method for Procedural Audio? 0 Answers

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges