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All Questions

  • Unanswered Questions
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uvaysbazaev commented

Directional Light Shining Through Single Sided Geometry

Apr 18, '22 lighting·shadows·directional light·backface

1 Reply

1 Votes

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blue2venom published

Sprites are invislbe if rotated or if scale is inverted in game build

Jul 20, '21 2d·sprite·bug·scale·backface

1 Reply

0 Votes

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Hellium edited

How can i check if the quad is backface on camera?

Apr 20, '21 in Help Room

1 Reply

0 Votes

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JanGitlab published

Toon Shader rendering backfaces black instead of transparent

Dec 7, '20 in Help Room

0 Replies

0 Votes

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Ermiq edited

Anyway to tell which side of a collider is hit?

Nov 30, '20 raycast·collider·boxcollider·backface

4 Replies

5 Votes

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Warmice07 published

3D model not completely visible from the back

Nov 24, '20 mesh·3d·backface

2 Replies

0 Votes

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JesseAtBlue answered

AR Foundation: select secondary back facing camera

Sep 16, '20 camera·augmented-reality·how·backface

2 Replies

0 Votes

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AdamLacko asked

[URP] How to cull front faces of the mesh when viewing through its culled backfaces?

Jul 24, '20 shaders·culling·backface

0 Replies

0 Votes

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Backer_Sultan asked

Why does RaycastCommand doesn't hit back faces even when `Physics.queriesHitBackfaces` is set to true?

Sep 2, '19 physics·raycast·raycasting·backface

0 Replies

0 Votes

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Link0n3 commented

Backface Culling Off for Unlit Transparent Shader

Jul 26, '19 shader·culling·backface·unlit transparent

1 Reply

1 Votes

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Reverend-Speed commented

Why am I getting light leaks in Basic Realtime, and how can I avoid them in future?

Feb 26, '19 lighting·spotlight·leak·pointlight·backface

2 Replies

0 Votes

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Honorsoft edited

Problem: Unity only showing the back face only of my model

May 27, '18 render·normals·cinema4d·backface

7 Replies

0 Votes

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Tritonmosquito asked

Problem with flipping !

May 14, '18 shader·sprites·culling·backface

0 Replies

1 Votes

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TranceDreams asked

How to make Legacy Transparent Cutout Softedge unlit shader.... lit?

Mar 4, '18 lighting·shaders·backface·unlit transparent

0 Replies

2 Votes

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FeeeshMeister commented

How can I make backfaces render the skybox through geometry?

Jun 26, '17 skybox·pass·backface

1 Reply

0 Votes

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dlthdwn published

Projector Shader Problem

Jun 12, '17 shader·projector·backface

0 Replies

0 Votes

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Estecka asked

Sprites/Cutout Shader ?

May 28, '17 in Help Room

0 Replies

0 Votes

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jibrangillani11 published

How to know when a plane's back face is being culled?

May 23, '17 culling·backface

0 Replies

0 Votes

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_Yash_ answered

Game Object Backface Optimization for Mobile

Mar 31, '17 optimization·culling·mobileoptimization·polygon-count·backface

1 Reply

0 Votes

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andiliddell published

How do I enable backface culling for sprites?

Nov 22, '15 spriterenderer·culling·backface

2 Replies

0 Votes

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RLin asked

Disable backface culling or double geometry?

Aug 8, '15 shader·culling·geometry·backface

0 Replies

0 Votes

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Hyarch published

Creating a working meshcollider in code

Feb 27, '15 raycast·collider·mesh·ray·backface

3 Replies

0 Votes

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bpears commented

Is mesh rendered if backface culling? Closed

Apr 14, '14 rendering·renderer·culling·drawcalls·backface

1 Reply

0 Votes

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WalterEspinar commented

Culling Shader

Mar 5, '14 shader·culling·backface

1 Reply

0 Votes

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MaliusArth commented

Maya-to-Unity3D: backfaces are not drawn in unity

Sep 4, '13 import·maya·backface

1 Reply

0 Votes

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Loius commented

No collision detection with back faces in voxel game. HELP!

Nov 10, '12 collision·physics·voxel·minecraft·backface

1 Reply

0 Votes

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Rush3fan commented

How do I modify the self illum diffuse shader to not cull backfaces?

May 15, '12 shader·render·modify·illumination·backface

1 Reply

0 Votes

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071813g answered

Unity Backface Culling

May 14, '12 maya·culling·modeling·backface

3 Replies

0 Votes

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efge answered

Reversed Normals - Lightmaps on wrong face

Dec 22, '11 lighting·backface

1 Reply

0 Votes

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cortex asked

Backface Culling Unity

May 14, '11 ios·load·culling·backface

0 Replies

0 Votes

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Related Topics

culling shader shaders lighting raycast render mesh maya unlit transparent physics sprite color collider camera renderer backside illumination sprites rendering toonshading invisible voxel shadows drawcalls meshcollider


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