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Question by WalterEspinar · Mar 05, 2014 at 02:17 PM · shadercullingbackface

Culling Shader

Hi, can a shader make a culling like the "B" example? its possible?, is for an AR project

alt text

Thanks!

cull.jpg (42.8 kB)
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avatar image Owen-Reynolds · Mar 05, 2014 at 02:28 PM 0
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Is there ever a case where you want to see version A? If not, just fix the normals on the red part.

Otherwise, if the user can select various levels of see-throughness, probably easier to just split the cabinet into parts and manually show/hide them.

avatar image WalterEspinar · Mar 05, 2014 at 02:34 PM 0
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the red part is the backface, i need cull the floor and wall

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Answer by ThermalFusion · Mar 05, 2014 at 03:23 PM

This other answer should help: http://answers.unity3d.com/questions/316064/can-i-obscure-an-object-using-an-invisible-object.html

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avatar image WalterEspinar · Mar 05, 2014 at 03:41 PM 0
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thanks man, this solved the problem!

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