Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dlthdwn · Jun 12, 2017 at 06:18 AM · shaderprojectorbackface

Projector Shader Problem

alt text

I don't want displaying texture of backface.

please..

 // Upgrade NOTE: replaced '_Projector' with 'unity_Projector'
 // Upgrade NOTE: replaced '_ProjectorClip' with 'unity_ProjectorClip'
 
 Shader "Projector/MultiplyMask" {
     Properties {
         _ShadowTex ("Cookie", 2D) = "gray" {}
         _FalloffTex ("FallOff", 2D) = "white" {}
         _AlphaTex("Mask Clamp", 2D) = "" {}
         _ProjectorDir("ProjectorDir", Vector) = (0,0,0,0)
     }
     Subshader {
         Tags {"RenderType"="Transparent" "Queue"="Transparent"}
         Pass {
             ZWrite Off
             ZTest Less
             Cull Back
             ColorMask RGB
             Blend DstColor Zero
             Offset -1, -1
 
             CGPROGRAM
             #pragma vertex vert
             #pragma fragment frag
             #pragma multi_compile_fog
             #include "UnityCG.cginc"
 
             struct v2f {
                 float4 uvShadow : TEXCOORD0;
                 float4 uvFalloff : TEXCOORD1;
                 UNITY_FOG_COORDS(2)
                 float4 pos : SV_POSITION;
             };
 
 
             struct VertexInput {
                 float4 vertex : POSITION;
                 fixed3 normal : NORMAL;
             };
 
             
             float4x4 unity_Projector;
             float4x4 unity_ProjectorClip;
             fixed4 _ProjectorDir;
             
             v2f vert (VertexInput v)
             {
                 v2f o;
                 o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
                 o.uvShadow = mul (unity_Projector, v.vertex);
                 o.uvFalloff = mul (unity_ProjectorClip, v.vertex);
                 UNITY_TRANSFER_FOG(o,o.pos);
                 //o.uvFalloff.a = clamp(-1 * dot(normalize(_ProjectorDir), v.normal), 0, 1);
                 return o;
             }
             
             sampler2D _ShadowTex;
             sampler2D _FalloffTex;
             sampler2D _AlphaTex;
 
             fixed4 frag (v2f i) : SV_Target
             {
                 if (i.uvShadow.w > 0.0)
                 {
                     fixed4 texS = tex2Dproj(_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));
                     fixed4 texA = tex2Dproj(_AlphaTex, UNITY_PROJ_COORD(i.uvShadow));
                     texS.a = 1.0 - texS.a;
 
                     fixed4 texF = tex2Dproj(_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff));
                     fixed4 res = lerp(fixed4(1,1,1,0), texS, texF.a);
 
                     UNITY_APPLY_FOG_COLOR(i.fogCoord, res, fixed4(1,1,1,1));
                     if (texA.a == 0) {
                         discard;
                     }
 
                     return res;
                 }
                 else
                 {
                     return float4(1,1,1,1);
                 }
             }
 
             ENDCG
         }
     }
 }
 
캡처.png (50.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Custom lightmaps? 1 Answer

blob shadow z-fighting on iphone 3 Answers

Disable backface culling or double geometry? 0 Answers

Add Color to Projection Shader 1 Answer

What is the value of unity_ProjectorClip ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges