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Question by cortex · Jan 25, 2011 at 12:07 AM · mayacullingmodelingbackface

Unity Backface Culling

Hello,

I created a box in Maya then imported it into Unity as FBX file. The top and front view of the box gets cut off. Is this an issue with the model in Maya or Unity.

I'm having the same issue shown in this post. http://forum.unity3d.com/threads/74050-Meshes-imported-are-missing-pieces

Thanks

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avatar image Eric5h5 · Jan 25, 2011 at 12:18 AM 0
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The answer in that thread is correct, regardless of what app you're using.

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Answer by DaveA · Jan 25, 2011 at 12:26 AM

Yep, fix it in Maya

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Answer by cortex · Jan 25, 2011 at 12:42 AM

How do I fix it in Maya? My normals are facing the right direction.

Thanks

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avatar image DaveA · Jan 25, 2011 at 01:48 AM 0
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Can you post some screenshots?

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Answer by 071813g · May 14, 2012 at 04:05 PM

Simply select the face that went wrong and go to Normals->Reverse in Maya.

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