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Question by ayaz alavi · Jun 21, 2012 at 06:52 PM · iosfbxfbximporter

Textures over FBX not correctly applied

Hi,

I am facing two problems in unity

1) I imported fbx file into unity. When I added it to current scene hierarchy model was all gray. Then I applied textures to the materials that were automatically generated. Now the model looks like the following. As u can c texture is not correctly applied over the boy. Can anybody tell me what might be the reason for that.

alt text

2) When I saw problem 1 i thought it must be some issue when I imported it to project therefore I deleted fbx file and reimported it. Now the material that is automatically generating is missing one material. I tried to delete and reimport fbx file several times but still only one material is being generated and the other one is not being generated.

Thanks

Screen Shot 2012-06-21 at 11.13.16 PM.png (105.1 kB)
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avatar image Nasq · Jun 21, 2012 at 07:34 PM 0
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It looks like the normals on the clothing and maybe the right eye have been flipped, you could try opening it in a 3d editor (max/maya/blender) and flipping them back.

I don't know what the holes in the face are, could be transparency in the texture or holes in the mesh.

avatar image ayaz alavi · Jun 22, 2012 at 04:53 PM 0
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I have asked designer to fix it. any idea about issue 2?

avatar image Nasq · Jun 22, 2012 at 05:22 PM 0
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materials are usually exported from the editor when you export the FBX, if you're missing one just make a new one inside unity.

avatar image ayaz alavi · Jun 22, 2012 at 05:58 PM 0
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How will this material be applied to the model. Can you explain plz?

avatar image Nasq · Jun 22, 2012 at 06:08 PM 0
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You can select what material you want to use from the $$anonymous$$eshRenderer component on the mesh.

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Answer by SarperS · Jun 22, 2012 at 07:42 PM

Most of the normals are facing inside on that model. Set them up so all of the triangles face outside.

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