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Question by
jessiedaniel7 · Nov 11, 2020 at 03:22 PM ·
iosshadersfbx
FBX custom material/shader not showing on iOS.
I have a custom plane mesh from blender (fbx), and on its material I have a custom shader to create a some kind of a tire tracks. basically darken color on 2nd texture. It works on editor, but not on actual iphone device.
I tried creating a plane mesh using pro builder with same material/custom shader in unity, It works on iphone. Not sure if there is wrong in using fbx from blender, since it very easy to create custom shapes on blender compare to pro builder.
Comment
I think I'm having the same issue. Meshes exported from Blender as FBX's are not visible in iOS builds. I have other FBX meshes made in 3ds max that show up fine.
@jessiedaniel7 did you find a solution?
EDIT: FYI my problem was user error =D