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Question by unity_421XNUI1KmTO7g · Sep 23, 2019 at 06:05 PM · fbxmayaintegrationfbximportermaya pipeline

Maya/Unity FBX Round-trip Not Working

We're trying to use the FBX exporter/importer to quickly modify assets in Maya as shown here

But when I export a GameObject (I've tried both assets that are already FBX and normal GameObjects with geo), import into Maya with File -> Unity -> Import, make changes, then export and return to Unity, I get a spinner on the mouse cursor but the asset doesn't update in my scene. Is there any configuration or other steps I might be missing?

Thanks for any help!

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