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Question by Billbot · Jun 03, 2013 at 03:56 PM · fbxlegacyfbximporter

Keeping animation clips when re-importing .FBX

Hello,

I'm working with a character that is animated in MAYA. I import the character into Unity via FBX. I then convert to Legacy Animation Type. Then, I set my clips up by naming them and specifying a frame range.

New animation is done on the original character. I want to re-import the character and continue to add to my clip list.

I have not been able to figure out how to keep my current clips, and just add to them with a new version of the character. It seems like the original frame range for the character is locked.

Thanks!

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avatar image Robert-Ramsay · Mar 24, 2015 at 10:12 AM 0
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I want to reintroduce this question, is there a way to store the animation clip ranges, even as some external file?

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