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Question by
Billbot · Jun 03, 2013 at 03:56 PM ·
fbxlegacyfbximporter
Keeping animation clips when re-importing .FBX
Hello,
I'm working with a character that is animated in MAYA. I import the character into Unity via FBX. I then convert to Legacy Animation Type. Then, I set my clips up by naming them and specifying a frame range.
New animation is done on the original character. I want to re-import the character and continue to add to my clip list.
I have not been able to figure out how to keep my current clips, and just add to them with a new version of the character. It seems like the original frame range for the character is locked.
Thanks!
Comment
I want to reintroduce this question, is there a way to store the animation clip ranges, even as some external file?
Your answer
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