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Textures over FBX not correctly applied
Hi,
I am facing two problems in unity
1) I imported fbx file into unity. When I added it to current scene hierarchy model was all gray. Then I applied textures to the materials that were automatically generated. Now the model looks like the following. As u can c texture is not correctly applied over the boy. Can anybody tell me what might be the reason for that.
2) When I saw problem 1 i thought it must be some issue when I imported it to project therefore I deleted fbx file and reimported it. Now the material that is automatically generating is missing one material. I tried to delete and reimport fbx file several times but still only one material is being generated and the other one is not being generated.
Thanks
It looks like the normals on the clothing and maybe the right eye have been flipped, you could try opening it in a 3d editor (max/maya/blender) and flipping them back.
I don't know what the holes in the face are, could be transparency in the texture or holes in the mesh.
I have asked designer to fix it. any idea about issue 2?
materials are usually exported from the editor when you export the FBX, if you're missing one just make a new one inside unity.
How will this material be applied to the model. Can you explain plz?
You can select what material you want to use from the $$anonymous$$eshRenderer component on the mesh.
Answer by SarperS · Jun 22, 2012 at 07:42 PM
Most of the normals are facing inside on that model. Set them up so all of the triangles face outside.
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