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Question by
ateti · Mar 29, 2021 at 09:15 PM ·
meshparticle systemtrail renderer
Looking for an optimum way to simulate vessel formation
Greetings game designers :)
I have a medical background. I learnt unity to teach my students how vessels are formed.
Could you suggest me a method and explain it with giving me some keywords ? Mesh creation, particle system, trail renderer ?
I want to make a 3d game that you are the agent and you can navigate with keyboard, while you're navigating you left behind yourself permanent cylinder trails like a vessel. You can navigate through an human organ.
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