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               Question by 
               Politician · May 25, 2019 at 07:49 PM · 
                meshspawnparticle system  
              
 
              Sub emitter of particle system doesn't inherit mesh
I use sub emitter to stop particles from moving and rotating when hitting floor. Like replacing dynamic ones with static. So I use several meshes in the main particle system. When sub emitter emits particles they being picked randomly between those meshes. Is there a way to make sub emitter inherit mesh from main particle system? If not how can I stop existing particles from moving and rotating when they hit the floor? They are even if start speed is 0.
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              Answer by richardkettlewell · May 26, 2019 at 07:25 PM
exposes meshIndex as a property of each particle. Maybe you could use that somehow.. but there is no simple built in way to do what you are hoping for.
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