Question by
bozo6920 · Oct 22, 2020 at 03:45 PM ·
animatoranimator controllerclipoverride
Override one clip by multiple in animator controller
Hello,
I have a basic animator for all my differents type of character. But as you can see, there is a clip called "skill", but each character have a different number of clips for play their skill's animation.
Actually, I use AnimatorOverrideController, but I can't replace the clip "skill" by all clips needed for a specific character.
My idea is to create 5 empty clip for replace the clip "skill" in the base AnimatorController and override them like any other, and keep empty the last ones if for example the skill of a specific character have only 3 clips.
But there is another method? Like overrides a state machine? Or another more elegant way...
Thanks in advance and sorry for my English ^^'
capture-decran-2020-10-22-a-123303.png
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