Question by
augusto1024 · Apr 04, 2018 at 02:27 PM ·
animationanimatoranimator controllerstate machine
Animator - Different animations according to previous state
Hi! I'm currently working on a UI based game and I was wondering if I can play an animation based on the previous state. For example, I have a state called "Results" that can be accesed from the state "Win" or from the state "Loose". For the state "Results", I have one entering animation that I'd like to somehow merge with the exit animation from "Win" or "Loose", but I can't figure out how to do that.
Hopefully I've explained myself correctly. Thank you!
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