Question by
HahnSC · Jan 06, 2018 at 03:22 AM ·
animatoranimator controller
AnimatorState be reset when load other animator controller at runtime
Thanks all for looking.
My unity's version == 5.4.2f2
In my game, all of characters use AnimatorOverrideController which copy from the same AnimatorController.
When game started. program called method to Instantiate a AI character use Resource.Load<RuntimeAnimatorController>
, then all character's animators whatever AnimatorParameter or CurrentAnimatorState were reset automatically by unknown.
Because of that, My player's animator show hiccups when load other character , other ai character who has dead before then they stand up. Its ridiculous. Have you met this before ? how should i fix it ?
I saw this report https://answers.unity.com/questions/919995/parameters-and-states-of-animator-reset-on-objects.html Its seems not the same problem.
Comment