Question by
SaSha_K · Feb 06, 2018 at 11:10 AM ·
animatoranimator controllercliptransitions
Clamp animator transition time into current clip left time?
Question is about blending between 2 animation-states (from current clip "1" to next one "2").
If assigned transition time is more than current clip left time, Unity (as clip "1") plays current clip left time, and then all remaining transition time it plays whether:
current clip last frame
or starts current clip from beginning
(depending on clip Loop bool value)
Either of these ways is no good for my case.
Can I somehow clamp transition time by current clip time left? Or, may be, there is another solution?
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