How do I transition to the same playbacktime in another animation.
I have two sprite animations, both showing the character perform the same action (let's say clapping his hands above his head), but one is while standing and one is while walking.
Can a simple animator transition keep the playbacktime so that the character can start the clap while standing and when starting to walk does not restart the clap but starts the "walking&clapping"-animation at the point where the previous animation has been left?
I found out that a blendtree does have that effect but it seems a little unconvenient as they don't take bools as parameters. I wonder wether this is a common scenario and if there are any easy/clean tricks.
Thank you for any advice.
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