2D Animation taking the longer route when rotating
Hey, I am trying to animate a 2d characters legs. Both the legs are separate 2d objects that are parented to the character. I am trying to animate the legs, it is supposed to be a swaying motion, but whenever I set the z rotation of the legs to anything lower than 0 instead of setting it to let's say... -10 it will set it to 350. Which means it will do a full spin before reaching its destination.
I simply can't understand why it is changing the value.
Here is an illustration of my issue. The orange represents the path I want it to rotate along, and the blue is the path it's taking....
Answer by Rockhopper-GS · Aug 03, 2016 at 12:58 PM
Change the Interpolation to Quaternion.
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