Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Enmaboya · Mar 21, 2017 at 07:17 AM · c#animation2d animation

How to make the animation of attack? 2D

Tell me, please, what to write in Attack method. And why is attack animation is not working? Point me please to the right path!

My project: https://drive.google.com/open?id=0B27SNSPxMPOKaW1iZkw3WXBxOGM

 using UnityEngine;
 using System.Collections;
 
 public class Character : MonoBehaviour
 {
     [SerializeField]
     private int lives = 5;
     [SerializeField]
     private float speed = 3.0F;
     [SerializeField]
     private float jumpForce = 15.0F;
     public int score;
 
     private bool isGrounded = false;
 
 
     private CharState State
     {
         get { return (CharState)animator.GetInteger("State"); }
         set { animator.SetInteger("State", (int)value); }
     }
 
     new private Rigidbody2D rigidbody;
     private Animator animator;
     private SpriteRenderer sprite;
 
 
     private void Awake()
     {
         rigidbody = GetComponent<Rigidbody2D>();
         animator = GetComponent<Animator>();
         sprite = GetComponentInChildren<SpriteRenderer>();
     }
 
     private void FixedUpdate()
     {
         CheckGround();
     }
 
 
     private void Update()
     {
         if (Input.GetButton ("Fire1")) Attack();
         if (isGrounded) State = CharState.Idle;
         if (Input.GetButton("Horizontal")) Run();
         if (isGrounded && Input.GetButtonDown("Jump")) Jump();
 
     }
 
     private void Run()
     {
         Vector3 direction = transform.right * Input.GetAxis("Horizontal");
         transform.position = Vector3.MoveTowards(transform.position, transform.position + direction, speed * Time.deltaTime);
         sprite.flipX = direction.x < 0.0F;
         if (isGrounded) State = CharState.Run;
 
     }
 
     private void Jump()
     {
         State = CharState.Jump;
         rigidbody.AddForce(transform.up * jumpForce, ForceMode2D.Impulse);
     }
 
     private void Attack()
     {
         State = CharState.Attack;
     }
 
     private void CheckGround()
     {
         Collider2D[] colliders = Physics2D.OverlapCircleAll(transform.position, 0.3F);
         isGrounded = colliders.Length > 1;
         if (!isGrounded) State = CharState.Jump;
 
     }
 
     void OnGUI()
     {
         GUI.Box(new Rect(0, 0, 100, 100), "Stars:" + score);
     }
 
     void OnTriggerEnter2D(Collider2D col)
     {
         if (col.gameObject.tag == "star")
         {
             Destroy(col.gameObject); score++;
         }
 
         if (col.gameObject.name == "dieCollider")
         {
             Destroy(gameObject); Application.LoadLevel(Application.loadedLevel); ;
         }
 
 
     }
 
 
     void OnCollisionEnter2D(Collision2D col)
     {
         if (col.gameObject.name == "saw")
         {
             specialeffect.Instance.Explosion(transform.position);
 
             Destroy(gameObject);; 
         }
 
         if (col.gameObject.name == "EndLevel")
         {
             if (!(GameObject.FindGameObjectWithTag("star"))) Application.LoadLevel("scene2");
         }
     }
 
 
     public enum CharState
     {
         Idle,
         Run,
         Jump,
         Attack,
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

366 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to add alternate idle directions to a top-down game 0 Answers

2D Animation disables Player Controller Script 1 Answer

How to add alternate idle directions to a top-down game 0 Answers

How to add alternate idle directions to a top-down game 0 Answers

Animation location problem! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges