Question by
ObjectNo41 · Jul 26, 2017 at 08:37 AM ·
iosperformance64bitbuildings
unity ios armv7 & arm64 build performance diffrence
I have a problem with the arm64 build when building armv7 / arm64 in the same project.
- Project setting
IL2CPP setting
Graphic API settings - Apply all the changes.
NET 2.0 Subset Settings
Strip Engine Code Setting
Fast but no Exceptions setting
Setting 60 FPS
- test & compare (only occurs in arm64)
i found while testing five blocks falling at constant speed
falling block suddenly bounces occurs constantly.
The same thing does not happen in Android builds.
IOS occurs as a whole, but Iphone7s can be clearly seen splashing.
There is no sudden change in the FPS displayed by XCode.
Test version: 5.4.5f1, 5.6.1f1, 5.6.2p3, 2017.1.0f3
profiler ( armv7 build / arm64 build)
profiler.jpg
(57.5 kB)
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