Question by
unity2 · Mar 03, 2016 at 02:24 PM ·
iosperformanceperformance optimization
CPU Or GPU bound
I checked internal profile for my game and got this result:
iPhone Unity internal profiler stats:
cpu-player> min: 46.2 max: 83.0 avg: 53.1
cpu-ogles-drv> min: 9.5 max: 12.5 avg: 10.4
cpu-present> min: 0.8 max: 3.2 avg: 1.5
frametime> min: 57.0 max: 98.2 avg: 65.5
draw-call #> min: 224 max: 234 avg: 228 | batched: 966
tris #> min: 22879 max: 23525 avg: 23087 | batched: 9389
verts #> min: 36362 max: 37654 avg: 36767 | batched: 13929
player-detail> physx: 0.4 animation: 0.1 culling 0.0 skinning: 0.1 batching: 8.2 render: 22.4 fixed-update-count: 1 .. 3
scripting-scripts> update: 14.2 fixedUpdate: 2.3 coroutines: 4.8
scripting-memory> used heap: 18804736 allocated heap: 20615168 max number of collections: 0 collection total duration: 0.0
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iPhone Unity internal profiler stats:
cpu-player> min: 45.7 max: 141.2 avg: 55.2
cpu-ogles-drv> min: 9.4 max: 11.0 avg: 10.1
cpu-present> min: 0.8 max: 3.4 avg: 1.4
frametime> min: 56.5 max: 155.1 avg: 67.2
draw-call #> min: 225 max: 233 avg: 228 | batched: 964
tris #> min: 22893 max: 23551 avg: 23103 | batched: 9389
verts #> min: 36382 max: 37708 avg: 36791 | batched: 13928
player-detail> physx: 0.4 animation: 0.3 culling 0.0 skinning: 0.1 batching: 8.0 render: 20.6 fixed-update-count: 1 .. 5
scripting-scripts> update: 14.0 fixedUpdate: 2.1 coroutines: 8.4
scripting-memory> used heap: 18931712 allocated heap: 20615168 max number of collections: 0 collection total duration: 0.0
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Is this CPU bound or GPU bound. Please help.
How should I go in order to increase FPS?
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