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Question by v2k · May 26, 2011 at 05:46 PM · animationfbx3dsmax

FBX scene requires local re-save to work?

We have a scene which is basically just an FBX object with an animation and a camera. When this is updated (ie the FBX is changed) and someone else grabs the scene, it's broken. The animation does not play at all. If they open the scene and "touch" it (ie change a "1" to "0" and back to a "1") and save it, it then starts to work. Any idea why this is?

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avatar image v2k · May 26, 2011 at 08:45 PM 0
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the scene is loaded via LoadLevelAdditive...

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Answer by homeros · May 26, 2011 at 05:49 PM

Maybe your fbx isn't automatically reimported after it was rewritten. Try right-clicking and using reimport.

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avatar image v2k · May 26, 2011 at 06:16 PM 0
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but why should everyone on the $$anonymous$$m have to reimport? we'll test and see if that's the same as re-saving...

avatar image v2k · May 26, 2011 at 08:44 PM 0
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tried re-importing on the scene and on its prefab; neither worked.

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