deltaTime affecting animations / animators?
Main question: how does deltaTime influence animations /animators between platforms (e.g. Windows and Android)?
Hi everyone,
I've been having trouble with a project I've been working on: while the animations run fine on Windows, they are played in slowmotion in the Android version. It does not seem to be related to the framerate (it runs fine on both Windows and Android); the animations just seem to play 2/3 times as slow.
I've already discovered that this predicament is related to the use of deltaTime (I indeed use it a few times in my scripts), but I have no idea what I'm doing with deltaTime that causes the animations to act weird on Android.
Could anyone help me out? Does anyone know what exactly causes animations to play in slow motion on certain devices while playing normally on others? And how can one solve this?