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Question by yummip · Jun 09, 2016 at 08:34 AM · animationmecanimroot motionblending

Sliding issue with mecanim

Hi there,

I have a sequence of animations of a character sitting down. There are 5 different clips to this sequence:

Idle > sit down > sit idle > sit legs out > sit up

It's working well, however I am getting some serious sliding issues between the sit_idle and sit_legsOut

A few things to note:

  • I am using the humanoid mecanim system

  • I am using root motion

  • Root motion is set to: rotation: non baked, body orientation | position(Y): non baked, original | position(XZ): non baked, center of mass

  • setting the avatar to generic, with the root motion node set to the pelvis joint MAKES IT WORK. but we need mecanim for this game set-up. Applying the pelvis under the motion>root motion node in the anim clip settings, bizzarely does not achieve the same result.

Here is a gif of the issue happening: http://imgur.com/SKbb68W

Here are the poses causing the issue:

alt text

alt text

Can anyone shed some light on this issue?

Thanks.

legsin.jpg (39.2 kB)
legsout.jpg (42.0 kB)
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avatar image Mmmpies · Jun 09, 2016 at 08:58 AM 0
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Try this YouTube tutorial, it's about re-targeting an old legacy animation to mecanim but it also covers moving positions using curves. Pretty sure it'll get your issue sorted.

https://www.youtube.com/watch?v=TfjEvy-SlqQ

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