Sliding issue with mecanim
Hi there,
I have a sequence of animations of a character sitting down. There are 5 different clips to this sequence:
Idle > sit down > sit idle > sit legs out > sit up
It's working well, however I am getting some serious sliding issues between the sit_idle and sit_legsOut
A few things to note:
I am using the humanoid mecanim system
I am using root motion
Root motion is set to: rotation: non baked, body orientation | position(Y): non baked, original | position(XZ): non baked, center of mass
setting the avatar to generic, with the root motion node set to the pelvis joint MAKES IT WORK. but we need mecanim for this game set-up. Applying the pelvis under the motion>root motion node in the anim clip settings, bizzarely does not achieve the same result.
Here is a gif of the issue happening: http://imgur.com/SKbb68W
Here are the poses causing the issue:
Can anyone shed some light on this issue?
Thanks.
Try this YouTube tutorial, it's about re-targeting an old legacy animation to mecanim but it also covers moving positions using curves. Pretty sure it'll get your issue sorted.