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Question by cpsstudios · Jan 09, 2016 at 09:11 PM · animationscript.mecanimz-axis

Need help aligning animations to a top down dual joystick shooter. Plz!!

I am working on a top-down dual joystick shooter testing it with my xbox controller. I have the basics done where he will run (with the left joystick input) and when I use the right joystick he will rotate and play animation (for firing) but... how do I play animations according to the Z axis of the right joystick( which is my lookat rotationlink text)? Right now he just plays animation according to raw input. For example, if I am am having him aim right with the right Joystick but push up, he goes into a "forward walk" instead of a "left strafe". The script is attached. Hell, I'll even throw in a Starbucks gift card ($5) if someone can help. No shipping overseas tho... can't go there.

character-move-script.txt (3.1 kB)
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avatar image vintar · Jan 09, 2016 at 09:19 PM 0
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You said left stick was for movement, so if you push Up and your player moves forward, that's exactly what he should do. Remember, you have rightstick for ai$$anonymous$$g only. It wouldn't make sense to make the player walk in the direction of your aim, not in a top down game. Imagine you press up, but are ai$$anonymous$$g down, now you guy is going down but you are pressing up....that would just be totally too confusing to control. To me, it sounds as if everything is working just fine.

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Answer by cpsstudios · Jan 09, 2016 at 09:38 PM

@Vintar-Thanks for your time and quick reply... I hear you and maybe the way I explained it was not clear... I am building a mobile game and I would like the controls to echo "Xenowerk". If you Youtube it maybe it will shed light on my dilemma. Again, appreciate it.

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