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Collsion

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  • Unanswered Questions
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The_ZayNepz_Guy commented

How to drag around an object and making it collide with other object 2D

22 hours ago 2d game·dragging·collsion·draggable

2 Replies

0 Votes

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Relan42 rolled back

How I properly use Collision.GetContacts()?

May 15, '22 in Help Room

1 Reply

0 Votes

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Tinglee82 commented

Enemy following AI doesnt collide.

Jun 20, '21 collsion

1 Reply

0 Votes

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ayush_singh_8x asked

Player and Enemy Collision Problem

May 24, '21 colliders·player movement·enemy ai·enemies·collsion

0 Replies

1 Votes

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bluePhoenix99 published

How can i detect a collision with many Terrains?, since my collider is not working?

Jun 4, '20 in Help Room

0 Replies

0 Votes

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dragonero94 answered

Is possible detect collision on gameobject created in an empty gameobject?

Apr 15, '20 collsion

1 Reply

0 Votes

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Calamity_Jones asked

I need to be able to detect the mouse pointer entering a trigger area *through* an object that I'm dragging.

Mar 7, '20 mouse·collision2d·mouseover·collsion

0 Replies

0 Votes

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ahmedandre asked

Ignoring collisions doesn't work

Mar 18, '18 collsion

0 Replies

0 Votes

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$$anonymous$$ published

Collision on rigged character

Mar 5, '17 collider·character·collsion

0 Replies

0 Votes

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michaeltkc95 edited

Why it does not work correctly? i try to do the AABB collision among two objects, if the two objects in same position, it also does not have collision..what problems is that?

Aug 24, '16 in Help Room

0 Replies

0 Votes

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Ali-hatem commented

Play Animation and Stop Moving on Enemy Collision

May 7, '16 animation·play·moving·stop·collsion

1 Reply

0 Votes

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Bonfi_96 edited

Collision resolution in tight spaces

Mar 17, '16 resolution·character controller·detection·collsion·pushback

1 Reply

0 Votes

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daniferrito published

Destroying objects when collisions happen is not consistent.

Feb 7, '16 in Help Room

0 Replies

1 Votes

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Propagant answered

Level Fade Help!

Sep 15, '15 trigger·player·level·fade·collsion

2 Replies

0 Votes

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caiuspb published

Weird physic effect if object collides in collider intersection

Aug 15, '15 2d·physics·collider·collsion

0 Replies

0 Votes

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tanoshimi answered

How to fix lives counter in C#

May 27, '15 text·enemy·counter·lives·collsion

1 Reply

0 Votes

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IKilledKenny_2 commented

Stage Select Wiki

May 12, '15 javascript·terrain·asset·collsion

1 Reply

0 Votes

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MrJohny published

collistion detection with moving gameObject Wiki

Apr 9, '15 detection·collsion

0 Replies

0 Votes

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AlphaNerd_DE published

Rigidbodies move slightly into each other

Apr 2, '15 physics·rigidbody·collsion

0 Replies

0 Votes

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JCharming published

Destroying upon collision

Jan 21, '15 scripting problem·destroy·collsion

1 Reply

0 Votes

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Timm638 edited

2d Collision not working?

Nov 1, '14 collsion

0 Replies

0 Votes

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robertbu commented

specifying objects onCollisionEnter?

May 17, '14 naming·collsion

1 Reply

0 Votes

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aleem.razzaq09 edited

Make transparent 3d object with collision detection

Jan 16, '14 rigidbody·collsion·3dobject

3 Replies

0 Votes

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MFen answered

How can I keep enemies that follow my Player, from becoming a "blob"?

Oct 11, '13 follow·range·enemies·collsion

1 Reply

0 Votes

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xproject2013 commented

Objects side by side without triggering the OnTrigger

Aug 12, '13 trigger·drag·collsion

1 Reply

1 Votes

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will@tactsky published

Ignore collision effect while keeping the colliders

Jun 24, '13 physics·collider·collsion

0 Replies

0 Votes

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HeavyPepper commented

destroy all same color combination of bricks

May 31, '13 collider·box·puzzle·collsion·bridge

2 Replies

0 Votes

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save edited

Is there a way to explicitly check for collision?

Feb 20, '13 gameobject·rigidbody·check·collsion

1 Reply

0 Votes

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Gizmoi edited

Activating child triggers?

Jan 28, '13 prefab·trigger·parent·collsion

0 Replies

0 Votes

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kkzz19 commented

Projectiles passing through objects

Jan 5, '13 objects·through·projectiles·passing·collsion

0 Replies

0 Votes

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Related Topics

collider rigidbody physics gameobject trigger enemies 2d detection player destroy javascript scripting problem prefab c# bounds no not player movement parent follow renderer idea working colliders check


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