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Question by JCharming · Jan 14, 2015 at 07:17 PM · scripting problemdestroycollsion

Destroying upon collision

Im new can someone lend a helping me understand this script.

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     public Transform explosionPrefab;
     void OnCollisionEnter(Collision collision) {
         ContactPoint contact = collision.contacts[0];
         Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal);
         Vector3 pos = contact.point;
         Instantiate(explosionPrefab, pos, rot) as Transform;
         Destroy(gameObject);
     }
 }
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avatar image Jeff-Kesselman · Jan 14, 2015 at 07:18 PM 0
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If you want help with code please format it correctly by using the 101/010 button.

avatar image JCharming · Jan 21, 2015 at 04:36 PM 0
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Sorry somehow the script didn't paste completely and I didn't notice

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Answer by Jeff-Kesselman · Jan 14, 2015 at 07:19 PM

Itrs pretty clear from this code you have no idea how collision works.

Read this: http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnCollisionEnter.html

If you still don't understand consider doing a tutorial or reading the GOldstone book.

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