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Question by
AlphaNerd_DE · Apr 02, 2015 at 12:30 PM ·
physicsrigidbodycollsion
Rigidbodies move slightly into each other
I am working on a Platformer game and I need very direct controls. I figured that transform.translate would be the way to go, and it works like a charm, but if my character collides with another rigidbody, then they move slightly into each other. The character gets pushed out when I stop moving forward, but I can't prevent them from moving into each other.
What am I doing wrong?
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