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Horizontal Slider Rendering
Hey All,
I am currently designing an simulation of sea level rise using terrain and a transparent plane that goes up that simulates the sea rising. I'm having trouble with the rendering of the plane as I move my free view camera.
When I move my camera, the plane gets really choppy and looses the accuracy of the visualization for sea level rise.
Does anyone know how I could always have my terrain at its highest quality or increase the plane's resolution?
Any help with be great.
Cheers!
use a larger scale for everything. e.g. if your plane's scale is 3x3x3 set it to 300,300,300.
The issue is a rounding issue when the renderer draws z depth, it's really noticable on android devices.
This is not a true fix, but it makes the jaggyness so $$anonymous$$iscule that it stops being an issue.
thanks for all your help, the jaggyness is still there but has helped, and its even more pronounced when I move the camera farther away from the terrain.
It seems like the terrain is re sampling to a lower resolution the farther the camera goes away from the terrain.
is there any way to stop this