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Terrain is transparent to objects
Hi!
I guess my problem is obvious from image. It occoured after update to Unity 5. Terrain uses "Built In Standard" shader.
Do you now how to fix that?
Thank you!
The material you use for the terrain, can you show some details of that, might help to understand the issue.
I am using just standard Built In material and shaders, I suppose.
The problem is, that objects behind the terrain are drawn. I am sorry for previous misleading description of an issue. I didn´t mean that - I am tired. :-(
Answer by yellowzelo · May 17, 2015 at 07:22 AM
I have managed to solve this. Issue was caused by asset, that was not compatible with Unity5. Thank you khos85 for your concern.
Cool, glad you got it working, I have a question posted but no one is answering :(
Glad you got this fixed, could you post any more details? I've had similar issues.
If I recall correctly, it was "Terrain Hole System" asset - I had just deleted it. Now, that asset is supposed to be compatible with Unity5, but I haven't tested it yet.
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