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Question by 500lb · May 04, 2016 at 05:56 AM · shadertexturerenderingfont3dtext

How do you stop 3d Text from rendering through objects?

I've been trying to find an answer to this for a while but any answers I find are all outdated. I think I may have found a solution, but it requires a font texture and I've been unsuccessful in finding a texture that seems to be in the format that unity wants. I can't get access to the font Unity is currently using either.

Can someone either explain what the current strategy is to fix 3d text rendering or point me towards a solution/ compatible font? thanks.

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