Recreating a Unity Material in Blender
I created a charakter at https://heroforge.com and bought it as a Unity-Asset for 3D Tabletop. (The Download file has the .unity3d Extension, whats correct name for this format, Assetbundle?
Now i want to import this into blender to do some custom rendering. As i a fairly noob in 3D modeling i followed the blender parts of this Guide https://www.reddit.com/r/talespire/comments/obx9tm/a_stepbystep_tutorial_to_get_your_hero_forge/ .
Textures extraced from the UnityPackage are:(texture_diffuse.png, texture_emissive.png, texture_metal.png, texture_normal.png, texture_occlusion.png)
The Diffuse Texture is mentioned in the guide and is reponsible for basic coloring, the others are not mentioned but should be relevant for light-reflection and surface details right?
This worked partly, what seems missing are some 'effects': What works: Mesh itself, basic coloring and after experimenting and following some tutorials it seems that i got the normal map working.
Rendering in Tabletop Simulator (digital 3D Models from heroforge are intended to used with this):
Rendering with Blender:
So how do apply the other render effects and other things described in the Unity Package (it contains some other properties for the material and some kind of armature i think) to recreate the rendering from heroforge?
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