Small bug? on ShaderGraph
Greetings.
I wanted to try lately to make shaders and textures so i followed a few videos and guides to get with ShaderGraph and then with the Low render stuff. It worked well but when i set the preview material on the small window it bugged showing both normal spherical material and then the plane multiplies. It might not be a big issue but would be hard when wanting to see the progress of it.
Any tip ir way to fix it?
 
                 
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