Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
1 capture
14 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Garbage

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

rage_co commented

Why is unity so bad at accuracy for something as simple as whole number coordinates.

Jul 7, '21 in Help Room

1 Reply

-5 Votes

avatar image

GoFightFantastic published

Clear Color32[] array from memory?

Nov 24, '19 in Help Room

0 Replies

0 Votes

avatar image

andrew-lukasik edited

Frequently change TextMeshPro text without garbage allocation?

May 14, '19 garbage

2 Replies

1 Votes

avatar image

mikewarren answered

GameManager value tracking design issue

May 16, '18 tracking·values·linq·garbage

1 Reply

0 Votes

avatar image

_watcher_ edited

UnityEvent.Invoke Generates Garbage?

Mar 24, '18 physics·performance·garbage

2 Replies

1 Votes

avatar image

$$anonymous$$ commented

How completly remove GUI.Repaint() calls ?

Feb 23, '18 gui·performance·ongui·repaint·garbage

1 Reply

0 Votes

avatar image

archelyte_vz published

5.6.0f3 Particle system in Edit mode is creating garbage?! (~0.5 MB/s)

May 21, '17 editor·particlesystem·editing·garbage

1 Reply

0 Votes

avatar image

Noxury edited

Ui Effects components shadow and outline are creating tons of garbage

May 21, '17 ui·component·shadow·outline·garbage

0 Replies

0 Votes

avatar image

fbta asked

Unity 5.6.0 - Graphical glitch after splash on Android

Apr 23, '17 in Help Room

0 Replies

0 Votes

avatar image

tanoshimi answered

Is generational garbage collection enabled in Unity 5.5?

Mar 15, '17 mono·garbage-collection·garbage collection·garbage collector·garbage

1 Reply

0 Votes

avatar image

AlexTemina published

holding references inside ScriptableObjects or identifiers (int) ?

Jan 25, '17 in Help Room

0 Replies

0 Votes

avatar image

dabvic published

GUI process garbage

Dec 30, '16 gui·garbage-collection·garbage collector·garbage

0 Replies

0 Votes

avatar image

scone commented

Using strings still bad in 4.6 ?

Jul 28, '15 c#·string·garbage

1 Reply

1 Votes

avatar image

abrax published

Accessing value from dict allocates 28 bytes

Mar 11, '15 performance·profiler·dictionary·collection·garbage

0 Replies

0 Votes

avatar image

MD_Reptile commented

Do any variables declared within methods generate memory allocation?

Nov 30, '14 memory·scope·gc·allocation·garbage

1 Reply

0 Votes

avatar image

jeff-smith commented

Garbage collection

Sep 27, '14 list·collection·garbage

2 Replies

3 Votes

avatar image

rutter converted comment to answer

Should GetComponent() generate garbage when the component is not found?

Sep 11, '14 performance·getcomponent·memory·garbage-collection·garbage

1 Reply

3 Votes

avatar image

unimechanic converted comment to answer

SendMouseEvents.DoSendMouseEvents() allocates garbage every frame Closed

Aug 13, '14 android·input·optimize·garbage

1 Reply

3 Votes

avatar image

Sylafrs commented

How to properly destroy a script-created AudioClip ?

Dec 19, '13 destroy·memory·profiler·audioclip·garbage

1 Reply

0 Votes

avatar image

TMPxyz commented

foreach on generics containers will allocate on the heap?

Dec 3, '13 foreach·garbage

0 Replies

1 Votes

avatar image

meat5000 commented

Instantiate/Destroy Garbage Collection advice Closed

Oct 18, '13 instantiate·performance·destroy·collection·garbage

1 Reply

0 Votes

avatar image

MRKane published

What does error shouldIgnoreInGarbageDependencyTracking mean ?

May 7, '13 error·ios·building·garbage

1 Reply

0 Votes

avatar image

kemzter published

garbage collection fix

Feb 2, '12 generation·collection·garbage

0 Replies

1 Votes

Followers

avatar image

Related Topics

performance garbage-collection collection memory glitch destroy splash gui garbage collector profiler ongui editor getcomponent memory usage reference camera error editing memory leaks leak building ui allocation array garbage collection


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges