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Question by tayyab43 · Feb 28, 2015 at 12:55 PM · guiphotonrepaint

ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint

i keep getting this wierd error every time i press a gui button i made? Im making a room menu screen with photon. this is the error:

 ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint

and here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class ButtonsAtTop : MonoBehaviour {
 
     public Texture LogOutTexture;
     public Texture Shop;
     public Texture Inventory;
     public Texture Friends;
     public Texture Chat;
     public Texture CharacterCustom;
     bool displayWindowForShop=false;
     bool displayWindowForInventory=false;
     bool displayWindowForFriends=false;
     bool displayWindowForChat=false;
     bool displayWindowForCharacterCustom=false;
     public Rect showWindowRectForShop;
     public Rect showWindowRectForFriends;
     public Rect showWindowRectForInventory;
     public Rect showWindowRectForChat;
     public Rect showWindowRectForCharacterCustom;
     void Start()
     {
         showWindowRectForShop=new Rect(Screen.width-750, (Screen.height/2)-250, 500, 500);
         showWindowRectForChat=new Rect(Screen.width-750, (Screen.height/2)-250, 500, 500);
         showWindowRectForFriends=new Rect(Screen.width-750, (Screen.height/2)-250, 500, 500);
         showWindowRectForChat=new Rect(Screen.width-750, (Screen.height/2)-250, 500, 500);
         showWindowRectForCharacterCustom=new Rect(Screen.width-750, (Screen.height/2)-250, 500, 500);
     }
     void Update()
     {
 
     }
     void OnGUI()
     {
 
         if (GUI.Button (new Rect (Screen.width - 50, 0, 50, 50), LogOutTexture)) 
         {
             PhotonNetwork.Disconnect();
 
         }
         if (GUI.Button (new Rect (Screen.width - 100, 0, 50, 50), Shop)) 
         {
         displayWindowForShop=!displayWindowForShop;
         }
         if(GUI.Button (new Rect (Screen.width - 150, 0, 50, 50),Inventory))
         {
             displayWindowForInventory=false;
         }
         if(GUI.Button (new Rect (Screen.width - 200, 0, 50, 50),Friends))
         {
             displayWindowForFriends=false;
         }
         if(GUI.Button (new Rect (Screen.width - 250, 0, 50, 50),Chat))
         {
             displayWindowForChat=false;
         }
         if(GUI.Button (new Rect (Screen.width - 300, 0, 50, 50),CharacterCustom))
         {
             displayWindowForCharacterCustom=false;
         }
         if(GUI.Button(new Rect((Screen.width)-100,(Screen.height/2)-50,100,100),"Play Game"))
         {
             Application.LoadLevel("Room]");
         }
         /////////////////////////////////////////////////////////////////////////////////////////////////
         if (displayWindowForShop) 
         {
             showWindowRectForShop=GUI.Window(0, showWindowRectForShop, ShopWindow, "Shop Window");
         }
         if (displayWindowForInventory) 
         {
             showWindowRectForInventory=GUI.Window(1,showWindowRectForInventory , InventoryWindow, "Inventory");
         }
         if (displayWindowForFriends) 
         {
             showWindowRectForFriends=GUI.Window(2,showWindowRectForFriends , FriendsWindow, "Friends");
         }
         if (displayWindowForChat) 
         {
             showWindowRectForChat=GUI.Window(3,showWindowRectForChat , ChatWindow, "Chat");
         }
         if (displayWindowForCharacterCustom) 
         {
             showWindowRectForCharacterCustom=GUI.Window(4 ,showWindowRectForCharacterCustom , CharacterCustomWindow, "Character Customisation");
         }
     
     }
 
     void ShopWindow(int id)
     {
         GUI.DragWindow ();
     }
     void InventoryWindow(int id)
     {
         GUI.DragWindow ();
         Debug.Log ("Show window for inventory");
     }
     void FriendsWindow(int id)
     {
         GUI.DragWindow ();
     }
     void ChatWindow(int id)
     {
         GUI.DragWindow ();
     }
     void CharacterCustomWindow(int id)
     {
         GUI.DragWindow ();
     }
 
     void OnDisconnectedFromPhoton()
     {
         Application.LoadLevel ("SciFi Level");
     }
 
 }
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avatar image tayyab43 · Feb 28, 2015 at 04:17 PM 0
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its not with that, its with this code:

 using UnityEngine;
 using System.Collections;
 
 public class PlayersInRoom : $$anonymous$$onoBehaviour {
 
     public ArrayList ListOFPlayers=new ArrayList();
     public float $$anonymous$$ovedown;
     // Use this for initialization
     void Start () 
     {
         
     }
     
     // Update is called once per frame
     void Update () 
     {
         
     }
 
     void OnGUI()
     {
         foreach(PhotonPlayer pl in PhotonNetwork.playerList )
         {
             if(ListOFPlayers.Contains(pl.name))
             {
                 if(ListOFPlayers.IndexOf(pl.name) % 2==0)
                 {
                     GUILayout.BeginArea(new Rect(0, ListOFPlayers.IndexOf(pl.name) * (Screen.height/64) ,100,100));
                     GUILayout.Button(pl.name);
                     GUILayout.EndArea();
                 }
                 
                 
                 else
                     
                     
                 {
                     GUILayout.BeginArea(new Rect(100,ListOFPlayers.IndexOf(pl.name) * (Screen.height/64) - (Screen.height/64)  ,100,100));
                     GUILayout.Button(pl.name);
                     GUILayout.EndArea();
                 }
             }
             else
             {
                 ListOFPlayers.Add(pl.name);
             }
 
         
         }
     }
     
 }
avatar image tayyab43 · Feb 28, 2015 at 04:37 PM 0
Share

is it a unity issue, ive never seen this error before

avatar image tayyab43 · Mar 01, 2015 at 12:31 PM 0
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whats the issue

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