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Question by AndyAndreiH · Apr 26, 2014 at 11:41 AM · guinetworkphotonguilayoutalignment

GUILayout element alignment issue

Hello everyone!

I have an issue with my menu for my game. It worked before, when I used Unity's Network, but now it just doesn't seem to work. Any ideas?

 private void CreateNetwork() {
     GUILayout.BeginArea(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 79, 300, 158), "", menuBox);
     GUILayout.BeginHorizontal();
     GUILayout.BeginVertical();
 
     GUI.skin.label = menuTitle;
     GUILayout.Label("RoyalGoo Lands DEV Client");
 
     GUI.skin.label = menuNetworkLabel;
     GUILayout.BeginHorizontal();
     GUILayout.Label("Status: " + PhotonNetwork.connectionStateDetailed.ToString(), GUILayout.Height(23));
     if(!PhotonNetwork.connected)
         GUI.skin.button = menuButton;
     else
         GUI.skin.button = menuButtonDisabled;
     string buttonText;
     if(!PhotonNetwork.connected)
         buttonText = "Connect";
     else
         buttonText = "Disconnect";
     if(GUILayout.Button(buttonText, GUILayout.Height(23)) && (PhotonNetwork.connectedAndReady || !PhotonNetwork.connected))
         if(!PhotonNetwork.connected)
             // Join
     GUILayout.EndHorizontal();
 
     if(PhotonNetwork.connectedAndReady) {
         GUI.skin.textField = menuField;
         GUI.skin.button = menuButton;
     }
     else {
         GUI.skin.textField = menuFieldDisabled;
         GUI.skin.button = menuButtonDisabled;
     }
     if(PhotonNetwork.connectedAndReady)
         playerName = GUILayout.TextField(playerName);
     else
         GUILayout.TextField(playerName);
     if(GUILayout.Button("Spawn") && PhotonNetwork.connectedAndReady)
         // Spawn
 
     if(!PhotonNetwork.connected)
         GUI.skin.button = menuButton;
     else
         GUI.skin.button = menuButtonDisabled;
     if(GUILayout.Button("Refresh server") && !PhotonNetwork.connected)
         // Refresh
     GUILayout.BeginHorizontal();
     // Elements
     GUILayout.EndHorizontal();
 
     GUILayout.EndVertical();
     GUILayout.EndHorizontal();
     GUILayout.EndArea();
 }
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