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Question by IvayloDev · Nov 13, 2017 at 10:56 AM · cameramovementinputdraggingperspective camera

drag to move object in perspective camera

So I have working code for moving a player on mouse drag and it works fine in orthographic projection of camera but when I switch to perspective it doesn't work. Here is my code:

void Move() {

     if (hasGameStarted && !Input.GetMouseButton(0)) {

         dragCurrPosition = transform.position;
         dragStartPosition = transform.position;

     }

     if (hasLostGame) {
         anim.SetBool("die", true);
         DeathParticles.SetActive(true);
         AudioManager.instance.PlaySound("Death");
     }

     if (Input.GetMouseButtonDown(0)) {
         //set dragStartPosition vector to where the click happened.
         dragStartPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);

         //get the distance between the player position and click position.
         distance = transform.position - dragStartPosition;
     }

     if (Input.GetMouseButton(0)) {
         //get the dragging position on the screen.
         Vector3 currentDraggingPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         //set player position to current dragging position + distance (offset).
         dragCurrPosition = currentDraggingPos + distance;
  
     }

     //setting new position
     Vector3 newPos = transform.position;

     newPos.x = dragCurrPosition.x;
     newPos.y = dragCurrPosition.y;

     
     newPos.z = 0;
     transform.position = newPos;

Tried using direct Input.mousePosition but It doesn't work like it should, also my camera is tilted on X rotation.

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